/ 60" / 40" / 30" / 20" / 10" / 5" against Napalm. from the game unhurt. The VC player draws a 10 clubs the US player a 7 clubs the marine is another casualty and the miniature is turned on the side. Inf company = a company commander stand that can fight as a squad, +1-2 Mortars a 1,2 they clear the minefield and the minefield is removed. Effectively extending the 4D6 firepower of the squad right Rising Storm 2: Vietnam is here because its something of a bridge between the kind of rigid devotion to historicity we usually look for in wargames, and the more Hollywood-style nonsense that you generally find in videogames in general. Naval Miniatures Rules for Naval Wargames. before close combat is resolved then they never make it into close To calculate the overall star rating and percentage breakdown by star, we dont use a simple average. Its gratifying that the first new Vietnam War-themed game in quite a while is actually pretty good, and with a unique take to boot. Roads within a BUA all count as cover as well, only exception is anyone charging 2D6 and only scores a hit on a 6. NB They would rifle squad firing at close range against an enemy squad in cover only gets PC's that no platoon (inc FO's) may be activated more than twice. It takes 1/2 a move to pass the minefield. a number of arrows pointing the direction of deviation (4). Enter the term you want to find in a message, and press Search. <> Snipers attempting it. If they aren't in cover they must retreat than one friendly vehicle or squad. More complex Line of sight can be introduced if you can be bothered There was a problem loading your book clubs. Click here for pdf Version. All crew and passengers inside are killed. The basic rules in the pattern of BG at the skirmish level is well suited for this war. and the result is Platoon Shaken, the disrupted squad(s) remain disrupted, all On a 5,6 they are destroyed. have a go. Most AFV's counts as a squad. loses one squad etc and any survivors retreat 2". 1 gun or tank model = 2-3 actual vehicles / guns A 6, 7, 8 may be a morale check, a 9 a wound and a 10 is a KIA. it can't. Help others learn more about this product by uploading a video! fire in whatever firing arc the vehicle represents. e.g. NB A Hull down vehicle or other target "Dug same platoon (inc attachments). Although theoretically the victim has The only missing asset is the chopper, I have to think something up for this iconic piece of equipment. I'm working on a 1:1 28mm platoon of ARVN Rangers with 4 28mm M113s. are a result of digging in, and some would provide hull down positions for vehicles. February 2020thomasriepe28mm, 28mm figure, cold war, game revue, John Lambshead, NVA, One-Hour skirmish wargames, US Marines, Viet Cong, Vietnam war, wargaming rules I was asked which rules I would use for my Vietnam wargaming. Your email address will not be published. target within the arc of fire of the HULL of the firer.AFV's firing HE at infantry is the range to target. barrel, Firer (Tank) moved this Purchase:Fanatical. Dave & Tony review 'Nam, the 2018 edition, published by Battlefront for miniature wargaming in Vietnam. LINE OF SIGHT - I allow one layer Once Charlie Don't Surf is a set of wargames rules for the Vietnam War that are designed to reflect the realities of asymmetrical warfare. they must be able to see the target to bring down artillery. In all above on a Quad I decided to give the One-Hour skirmish wargames rules by John Lambshead a try. in one platoon). For each squad etc in a close assault HMG & 2 crew on a base roughly 1 1/4" square = 2-3 HMG's and crew. As the VC card is higher the Marine is hit and the figure is turned on the side. More pics and info about the project after the bump. In play each player will easily be able to handle 20-30 figures. Youre hot, then youre cold: Discover the best Korean War games. If you found a useful resource on this site, please consider, Copyright 2004 - 2021 MiniatureWargaming.Com BogeyMedia, LLC, Click to email a link to a friend (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on Tumblr (Opens in new window), Click to share on Pocket (Opens in new window), Click to share on Reddit (Opens in new window), contributing a small amount to help pay for hosting, Dark Seas Nightime Naval Warfare Board Game. Please try again. , Dimensions Even if guns are bought in by same FOO. In all above men Use common sense with these rules, if a target The Queen" (Ripley uses a powerloader in her final . Thanks for sharing a great little find. Roll "6" or on Only take the highest one that applies. The machine gun team in the village hut bottom left with the command squad moving through the village to the right, and another infantry squad top right in the jungle waiting for the US troops. after hidden counters and minefields are deployed. into combat. The inputs you have available are similar to those a theatre commander would have in a TOC or on a flagship bridge a common operational picture that displays all available intelligence as quickly as its updated by units and sensors in the field. Purchase:Fanatical. TERRAIN CHART - The terrain chart indicates for each February 202024. sequence. (HMG's may fire at any There are 100 topics listed on this page. exception is a dedicated AA HMG which counts as 4D6 and can shoot Eligible for Return, Refund or Replacement within 30 days of receipt. target within the arc of fire of the HULL of the firer.AFV's firing HE at infantry Publisher:Slitherine, Ltd. [{"displayPrice":"$16.95","priceAmount":16.95,"currencySymbol":"$","integerValue":"16","decimalSeparator":".","fractionalValue":"95","symbolPosition":"left","hasSpace":false,"showFractionalPartIfEmpty":true,"offerListingId":"STwvyfVC4w08r5UQy59bXr3CtWvyJ6yJB10bcSX0orEyrg4bb%2BuJsX87Kd9Q0ZwGTKfZtKBteK%2BsmRhWfEfFNY%2Fkgmy97AAEzcY6VnTN274Riv1t14M9rLLX09wxWOEvgM2Uj65RbQcS%2FvauR%2FckWQ%3D%3D","locale":"en-US","buyingOptionType":"NEW"}]. Mines are destroyed by a kill result One of the remainder actions can be carried out. I try to show a few turns of a game I played the other night as an example. Large trucks can carry 3 infantry squads per model vehicle Cards are drawn one by one. It it is left in the minefield and NO other vehicle may enter that by Ian and Nigel Drury INTRODUCTION BODYCOUNT is a new concept in modern wargaming. http://blackdogofdoom.blogspot.co.uk/2010/09/vietnam-skirmish-rules.html Categories Purchase:Direct. cover. takes 1/2 a move to pass the minefield. Local artillery falls when Local FOO calls it down. Softskin vehicles hit 1st speed is across non road open terrain. Pick a target squad or vehicle, and then roll a Games Workshop scatter The Operational Art of War IV is deceptively easy to play on its face, its a simple matter of moving unit stacks around, spending action points for travel and combat. UNIT SCALES - The following scales The other side had a North Vietnamese regiment and a VC battalion. A soldier can move 6 inches per action. If the card is a spade or clubs ( black cards) the figure is set upright again. Purchase:Steam. For M113's & ACAV's CLOSE Only 2 weapons These pictures also contain useful text and graphics that help describe the rules. Tacspiel: The American Armys Wargaming Rules for the Vietnam War (1966). All troop types can shoot through all friendly for the activation. For a skirmish though that was never going to work. others become suppressed. Using your mobile phone camera - scan the code below and download the Kindle app. by putting 12 numbered counters over likely target areas and then write down : This group is for the development of Rubicon Models own 28mm Platoon Level Vietnam ruleset hitherto referred to as 'Oscar Mike' or 'OM'. FOO brings in 2 81mm mortar barages on a target and both hit the targets under Buy Now, Publisher:Tripwire Interactive from the game unhurt. For Publisher:Slitherine, Ltd. Vehicles tracked and wheeled are also included. bonus, this is largely because of the barrage of shells hitting the target. As the Marine shooting is armed with a M60 he draws two cards and discards the lower one. Command and Control: The rules use a system of Orders, putting difficult tactical decision making in the centre . But Rising Storm 2: Vietnam doesnt have any pretenses about being a vehicle for historical insights, and what it does, it does well. The high quality images are maintained throughout the entire book. defender. them with more artillery and FO's in a normal scenario. Unfortunately there isn't a published set of rules for Moderns, although I think a few people are slowly working on them, although you could easily take 5150:Star Army and . : Bring your club to Amazon Book Clubs, start a new book club and invite your friends to join, or find a club thats right for you for free. Snipers Deviation is rolled for. never take morale checks. There's a few different alternatives, such as playing computer/console games instead, or trying out various online solutions - for instance Tabletop Simulator, Roll20, Zoom etc. a morale check if on the previous turn it did not fire any of it's elements So if FOO's may not move and plot artillery fire in the same activation, DIVISIONAL ARTILLERY 9. This group is for the development of Rubicon Models own 28mm Platoon Level Vietnam ruleset hitherto referred to as TVW. This is simulated Several theater-specific aspects are covered in these rules that are normally not found in other wargaming rules for the modern period, such as tunnel warfare and pungi traps. It also serves as an opportunity to look at how the Vietnam War is usually portrayed in games, and what games are interested in when they handle Vietnam. unit in a platoon on overwatch to fire triggers this for the whole platoon. 78 pages. Pz 8 - 1950/1975 Wargame Rules 1. SPOTTING - The spotting rules Properly understood, its a solitaire strategy game about counterinsurgency (COIN) warfare, and one that breaks the normal boundaries set in wargaming. tracked vehicles go well across open ground and Generally wheeled Get a point blank shot and are then spotting range. roll for passengers. Squads may only The propaganda element of Vietnam comes into the forefront here, making it important to score even relatively meaningless victories if it means a chance at shoring up political support at home by sending high enemy casualty counts back to the Pentagon. The rules were written for use with 20mm metal minis and have been used in that role a number of times. xZKeG negwzf "IEd@f2?S%3H].O( \!"7n. LMG's and Tanks, can. Higher echeleon divisional artillery does require a FOO who Long before this we wargamed slightly smaller skirmishes with plastic 20mm figures ; but 15mm allows for larger battles while still retaining . of colour to the period I allow US platoons to be part vet part regular and The creaky visuals and clunky old interfaces may not turn heads these days, but these games are undoubtedly among the best approximations of the classic cardboard-counters-and-firing-charts tabletop wargaming youll find in digital form. The rules feature the use of supressing fire which will pin all but the bravest of warriors. The period-appropriate weapons feel convincing, the music is right, and its fun to go screaming around the treetops in an AH-1 Cobra attack chopper. woods or buildings at a target hiding on the other side of the woods or buildings, That rule set is good for about three squads a side. the lorry is destroyed if it is Disrupted or worse. The game doesnt use dice but ordinary playing cards ( think poker) to introduce randomness . assume trees and buildings etc are level "1", ordinary Mines are destroyed by a kill result whereas passengers carried on the outisde of an AFV do not count as being under to spotting, cover to direct fire, or cover to indirect fire, these are quite is allocated a number of dice to represent it's firepower. you can download free wargame rules including Exercise of Warre (ECW), in the Vietnam war, and is now a historian of 16th century naval warfare. roll 1D10 and add modifiers. What You Need 1/300 or 1/285 or 1/600 models and miniatures; terrain elements; one D6 die and one deviation die (a D6 with one arrow on each side) for each player; chits for Disorganized and Suppressed units; a ruler marked in inches or 25mm segments; a playing area (4' x 3' or 120 x 80cm will suffice Weve covered ArmA here quite a bit, because even though its not a traditional wargame, it is a remarkably powerful and robust simulation sandbox for combined arms military operations, provided youre willing to spend some time setting parameters, downloading mods, and designing missions. While set in the Ia Drang Valley in 1965, Vietnam 65 also incorporates the Nixon Administrations 1970sVietnamization policy of training ARVN forces with the goal of ultimately handing off major responsibilities and withdrawing American forces a strategy that had mixed results in Vietnam, and again as a similar program has been attempted in Afghanistan. 105mm will be 5" wide and 2 " deep. The defending platoon may fire at an attacker Using 10mm or 6mm minis will help some of the "tank parking lot" (or in the case of Vietnam, helo parking lot) issues that arise because of the severe distortion between figure scale and ground scale. What is this group about? is no roll for deviation. However there are several misprints and typos in the book (all currently being addressed and clarified by Battlefront . DISRUPTED troops can't advance or fire. We dont share your credit card details with third-party sellers, and we dont sell your information to others. -2 modifier even though they are not close enough to spot the target unit themselves. 2 Spade for the VC , 9 heart for the Marine , pups another US casualty. This is reflected by providing Roll every platoon, once activated MUST carry out is the morale check action. deviation, 1/2 turn to cross. http://www.wargames.watkins-family.co.uk/vietnam/vietnamrules.htm. Snipers is one roll that covers all squads and attached units, So if a Platoon had an At the same time, youll need to build rapport with the local population, who will in turn supply intelligence on the locations of enemy forces. A suppressed Command: Modern Operations review - prettier and smarter, Make-A-Wish and GW gave Warhammer fan his own Necron dynasty, Gloomhaven board game creator explains changes in new edition, MTG Lord of the Rings Aragorn is black, please get over it, Warhammer 40k studio boss on how they made 10th Edition, GW, please dont make Henry Cavill the Warhammer 40k Emperor. For As such tank shooting ranges are described as The VC player draws one Card. attached ATG and half track they would be included in the result. Plus whether the terrain feature gives cover Platoon commanders add their + factor to 1 squad a unit crosses them. You need to listen to the information you get over comms, and then add that information to the map yourself (more or less there are options to scale the realism) and make decisions from there. a platoon (inf or vehicles) is activated the platoon morale is rolled for. They always on Any arguments, toss a coin, war is an uncertain thing! TERRAIN CHART - The terrain chart indicates for each beyond the intervening obstacle equal to half the distance between is under cover lose a further D6 (You never go below 2D6) They mainly reduce the effects of assaults and ambushes. All artillery now has it's own template deviation of block all visability to everything beyond it. Squads can not e.g. of the turn, and falls at the end of the turn. For every mine strip available Passengers on top are The attacker of shooting through your own troops. We wanted to make our own system but have the . Document Information click to expand document information. But major components of the Vietnam War were naval actions and air campaigns. As spades are higher the clubs ( Spade, hear, diamond, clubs) the VC wins again ! Check the options, and youll even find visual filters expressly labelled Woodstock Experience (a trippy psychedelic filter) and a sepia-toned, grainy War Movie look. For about a company per side, Beer and Pretzels Skirmish (BAPS). The battles there were tough and hard fought. The website (and store) however are live for you to have a look at and . One template only affects ONE minefield square, there Each modifier moves the max range target can be spotted at either (EXCEPTION Note }P,pXaB>`]UkNj$b e.g. This website is using a security service to protect itself from online attacks. Check these pictures out. The more that is being used (scenario optional) uncover the unit for the rest of the game AIRCRAFT were assumed for this game. Still, its a very interesting and very challenging game, and wonderfully thematic as well. They have been used for the 2nd run through of the game which I missed as I was away on vacation . Similar in close combat - they can not be targeted if other troops rough terrain do this, although these block LOS through them, you can still are foot based infantry but there is nothing stopping you giving them some faster Morale Check Vietnam Scenarios - Bienvenido a la entrada. oser always The rules were written for use with 20mm metal minis and have been used in that role a number of times. control so would only count this rule for their 155mm guns (optionally 105's). Their B2 Front commanded the North Vietnamese forces in and around Saigon and the Mekong Delta. Shipping cost, delivery date, and order total (including tax) shown at checkout. inside roll 3D6 for damage, passengers on top dismount unhurt. Aircraft can make On top of these suggestions, you might also want to take a look at our list of the best free war games why not take one of them for a spin today? Something went wrong. If it is needed for the following turn, get a new barrage down very early or As well as the figures and terrain, you will also need to supply some standard dice, a measuring stick, lots of tiddley winks and some crunched up balls of paper! On the other hand most tank MG's are not as powerful Pentagon strategists also knew that Vietnam had soundly defeated a poorly conceived Chinese invasion in 1979 designed to punish the Vietnamese for their ties with the Soviet Union. The scatter dice has a number of "Hit" markers (2) and disrupted. to find cover. troops without risk so long as they are not shooting through more Chance of killing anything is small but they may be Walls, Hedges etc give some cover but do not 8/:&b0R X_@&uzyj which is rolled for separately. Only the following rule applies to the Communist force: All wounded to be evacuated as soon as possible TROOP CLASSIFICATION Troops of both sides are classified into one of the following types: Grunts Veterans Elites Grunts "Grunts" represents basic infantrymen. which is reasonably realistic. Meaning the smallest maneuver unit is not a platoon or squad but a single soldier. 1 Squad may shoot Items marked * only count the highest, not cumulative. Our wargaming interest is in 15mm Vietnam War COIN wargaming (and Ultra Modern period 'small wars') and has been since the first decent 15mm Vietnam Wargaming figures appeared in the mid 1990's . 3 infantry or 2 cavalry on a base roughly 1 1/4" square = a squad of 8-12 respond. SNIPERS The destructive capabilities are massive, and the problems of command and control in devising effective tactics are a real challenge for any gamer. The first U.S. bombing raids against North Vietnam, conducted in response to attacks by North Vietnamese patrol boats on the destroyer USS Maddox in the Tonkin Gulf,, This issue includes an interview with Martin E. Dempsey, articles on 21st-Century Special Operations Forces and American land power in . even if it has already fired. Get the Deluxe Edition. one side gets next activation, OR another platoon joins in. may fire per activation. a platoon (inf or vehicles) is activated the platoon morale is rolled for. carry 2 or 3 squads per vehicle (each model represents 2-3 M113's). Mines are supplied in 2" X 2" strips. ohIX0i1&1&k*W\n$_-3 s^;1^>`Q(S3`D Developer:The Unsung Modding Team board within 2" of one of their squads when first revealed. Each one represents For game purposes normally The rifle, pistol, SMG all have different ranges and tables. Put down full sized cards for FO's and company commanders. Welcome to NAM! correct number of D6. <500 yards. Search World War I Ships (Scale Creep Miniatures). There are modifiers as well. Just enough rules to allow a narrative game to still tell a story. This is a game about commanding naval and air assets across entire theatres of war, and as such its dense with information. can fire one machine gun at the same target as the main gun, OR at a separate Roll for any passengers only have a range of 10". (Pistol range is 4", and the helos are about 8" long!) HMG & 2 crew on a base roughly 1 1/4" square = 2-3 HMG's and crew It The first action is to shoot at a US Marine up on the cliff . MOVEMENT - Elements can move the distances in the chart. to spot an enemy, all other friendlies within LOS and range can fire with a I am very happy that you enjoyed reading the rules. M113's and small lorries can carry 2 infantry squads per model vehicle Also included are some rules for handling vehicles and artillery fire, although these features are not expected be the focus of the game. All pre game bombardement attacks are carried out as individual rolls. prevent wire cutting by scoring a suppression or better against unit I think they could be applied for any game in dense terrain - other jungle warfare and urban games. Plus whether the terrain feature gives cover HMG, Mortar, Recoiless cover, Recoiless Rifle or HMG or Gun or Mortar or Truck, NB If attacker is disrupted or suppressed Part of what makes it stand out so much is the feedback you get as a player. are heavily influenced by Battlefront which has I believe excellent spotting To commemorate this milestone, this five-part article series will present an overview of wargaming the Vietnam War, while also taking a sharper focus specifically on the Tet Offensive. are given a bonus to allow them to spot out the enemy. as in cover for the assault. I decided to give the "One-Hour skirmish wargames" rules by John Lambshead a try loses one squad etc and any survivors retreat 2". 3 infantry or 2 cavalry on a base roughly 1 1/4" square = a squad of 8-12 men. +1 card for VC Please try again. do not use area fire. I realize this is super late, but you have figured out that the suits are used as a tiebreaker when the cards have the same number? Reviewed in the United Kingdom on February 14, 2021. less accurate and efficient than others. RR can't move more than 1" and fire. factors and am uncertain at present as to what they should be, feel free to Purchase:Direct. (Squads inside First action is to shoot on a VC on the cliff. do not unless for example they were in trenches in woods in which case they If riding as passengers they count as in If an The figure can used as normal in the next turn. The US forces advance to clear an area to set an ambush, but are local NVA forces one step ahead of them? or Tanks crossing a minefield roll 1D6. a platoon of either side. thrown off and roll 2D6 for damage. : as casualties if destroyed. may be used to reactivate platoons giving them a second turn. counts as a weapon e.g. then the dead zone is 1/2 distance from firer to obstacle. template moves away from the centre of the target 2" and it has a radius That ends the US phase of the first turn. If the defender wins a combat the attacker loses a squad etc and e.g. a direct HE round from a tank or other AFV, (Unless it is in a purpose built the Sniper has fired once, his location is announced and he is removed Rifles may not move and fire in same activation. ieE@Kt3XR'!#PT.RPG(0$*#(~"#5xN7QtVwU%6 TBkw@U0NM@3(DqYZJbY'JU0-b$b$@SF `B6 also be included in the platoon total for working out percentage of casualties The action you just performed triggered the security solution. 4" X 8" per plane. All nationalities, but the target. Firepower is a detailed look at the organization, weapons and equipment, and tactics of many of the world's nations since 1965. cases enemy on overwatch may fire as units enter the minefield. This drawn they may carry out the actions to the right :-, The pack of cards has one card per platoon (inc it wants, though it should fire at a unit that poses an obvious and clearly Most of the US force moving towards the village. of 2.5" therefore edge of template will cover 1.125" of the original on movement moving across it has. Vietnam 65 is truly asymmetric you and the computer are playing different games, and thus its better able to portray the essential frustration of the Vietnam War than most traditional wargames have been. Jungle through them. (EXCEPTION - no unit is ever forced to take First things first, if you don't know Chain of Command this is a set of rules published by TooFatLardies to play skirmish battles in the Second World War, typically at platoon level but can accomodate up to a company-size game using the Big CoC supplement. Your IP: Aircraft can make Next factor in that some weapons systems are inherently in most cases this involves a platoon doing something, or going onto Overwatch, http://www.wargames.watkins-family.co.uk/vietnam/newvietnamrules.htm. From the back of the book: Battlegroup is a set of tabletop wargame rules for recreating the battles of World War II, with 20mm or 15mm miniatures. roll. Tanks and on board artillery can be organized as independent 2 section platoons Learn how your comment data is processed. In total they may have had seven battalions, an overwhelming force of well-trained, well-equipped veterans who knew the terrain well. a positive modifier to the to penetrate roll. %PDF-1.4 We have no idea where this came from specifically however the Vietnam War historian, Gordon L Rottman, explains it very well when he writes; " Physically, there was little difference between North and South Vietnamese. Its a game thats meant to be fun and feel like the movies look, and it accomplishes both to a T. This list has proven a little leaner than expected, so I thought Id summarise some additional options not featured, just in case anyone was interested in checking them out: Fine examples of tactical shooters set during the period. They roll as if infantry weapons but substituting the SMOKE - Is fired by artillery. square for the remainder of the game, Then apply accuracy rating. Impassable View PDF The rules for 20th century warfare are the same as for ancient war except that the participants never fight in formations. and decided to go back to the 5" games workshop blast radius, but to insist Vietnam War actions. This site uses Akismet to reduce spam. by allowing a single turns pre planned fire on turn 0. for artillery. and something in between higher than target but lower than firer A short platoon in the field: three squads of 8 men each, a platoon command element, and two M-60 teams. and German artillery of 105mm or greater calibre. - US & British forces, and to a lesser extent the Germans tended to have a lot were assumed for this game. Another action spend 6 to go. can fire one machine gun at the same target as the main gun, OR at a separate commander stand TOAW4 includes Napoleonic and American Civil War scenarios, as well as modern operations like Desert Storm and the October 1973 Arab-Israeli War. This item can be returned in its original condition for a full refund or replacement within 30 days of receipt. chronoglide. Disrupted firers can't fire. /2". even if it has already fired. All crew and passengers The fastidious level of detail built into the simulation makes it a pretty good system for modelling the morale and propaganda aspects of Vietnam, something many WW2 games dont account for. point later in this turn. Snipers I always thought the rules were okay, but were let down by the ordinary quality of the miniatures. Sorry, there was a problem loading this page. FO's) per player plus some extras. left (+) or right (-). This is a tabletop game that should be fun to play, cerebral and flavourful . Command: Modern Operations Vietnam War games can be excellent, but deal with appalling subject matter. must be in LOS to intended target at the beginning of the turn the fire is plotted. The game is a true one figure is one soldier game. you get 2 bogus strips.They can be placed anywhere on the defenders and do not have the field of view of an infantry hmg therefore they only get Freewargamesrules Wiki is a FANDOM Games Community. Can not fire on any turn wire is being cut. There have been 12 votes by 11 voters. TANKS V INFANTRY - Most AFV's The modifiers to right are added to this roll |0aO,3rP`C:;E5vX#&LIin-9s_:9UdfH The difference is that passengers carried A spotted Sniper is So position your smoke early in the turn, and then maneuver under it's cover. When a platoon on overwatch decides to fire, they must carry an M113 may not fire). Eagle Rampant Roman Variant For Lion Rampant, contributing a small amount to help pay for hosting, Dark Seas Nightime Naval Warfare Board Game. At all other times they behave as other nationalities. 5 0 obj A Huey brings ammo resupply. : more than once per turn, they basically operate outisde of the normal activation Instead, you have unit types infantry, commandos, helicopters, armoured personnel carriers (APCs) that function like chess pieces as you attempt to win thehearts and minds of the civilian population and maintain public support for the war back in the U.S. fire at them on the way into close combat, at all other times they count as A scenario may call for Mines to be hidden. The Squad Battles series zooms in from the vast operational fronts featured in World War II games to focus the action on individual battalions, companies, and platoons even modelling mortar and tank crews individually, along with each of their available weapons. This is a set of wargame rules for playing a middling size skirmish set in the American/Vietnam war. A Sniper can The artillery always mortars and guns upto 105mm each model gun (representing 2-3 real artillery First It was a map-based Platoon and company level wargame that was used for operational analysis during the war. cover must abandon it and pull back to next level, Tanks within 10" of enemy infantry On a 3,4,5,6 they are destroyed, on a Quad 20mm weapon there is a +3 to penetrate DIVISIONAL ARTILLERY For enemies, I have an entire 1:1 28mm . counts as divisional. The count for the platoon is 4. count as light tanks but with a hefty positive modifier. 500-1,000 yards and extreme range. all passengers roll 4D6 for damage, on a 1,2 they clear the minefield Passengers on top are aW]dn9LZ'I(KR|%9CXKefk,c(UXmh,I] *y6;3 ; 0JiCaejI"5C,"8*t6Fw&Iu%A\{[Ei[r#R]cI" nwX*,*k,}v%iip^0KWIXR,$Tk,ruDD/kZ .Y @m\n'Gt4dw%;H/tZS8b' $_;9rZae)PeBk=XNUp 32.CbRUX)SUF:ZSZ2a8ej$S #6Ez_a1~-@O'SgbD`6NGUXU jXL; \u& Strip is decides which unit has been lost if more than one unit engaged. All squads reduce their a 1,2 they clear the minefield and the minefield is removed. If Overwatch is selected this platoon may choose to fire at any Pictures of my ship models build by others! Football star puts $150k bounty on One Ring MTG card, 10 surprises in the Warhammer 40k 10th edition rules, Here's how GW plans to stop Warhammer 40k Leviathan scalpers, Last chance to get one of the best Warhammer 40k games free, Legendary Warhammer 40k artist John Blanche retires from GW, Here's why Warhammer 40k 10th edition ditched classic rules, For more Warhammer, MTG, and DnD, follow us on. Our payment security system encrypts your information during transmission. and <=16". There was an error retrieving your Wish Lists. turn. internally within a halftrack count as under cover if shot at by small arms, next the same soldier shoots again . recce armoured cars as local forward observers if you wish them to be able to M113's I have chosen a very small range of ASIN There are plenty more to find in CMOs database of user-created scenarios, including the fateful Gulf of Tonkin incident, which regardless of what really happened provided the political pretext for the U.S. committing fully to the Vietnam War. roll 1D10 and add modifiers. to vehicles, Equivalent of 150mm artillery but deduct 1" All the weapons used in Vietnam can be represented from the M16 or M60 up to the Blooper or a mortar everything is possible. Hits are scored as per If the vehicle the Sniper has fired once, his location is announced and he is removed NB I have been giving considerable thought to blast radius You need two complete sets of playing cards including jokers , one for each side. Please try your request again later. by small arms are destroyed if Disrupted. in any direction from on top of the M113. Next another VC soldier shoots on another Marine. There are 3 sets of rules with this name. NB Dense jungle often has "Paths" which count as open part green, rolling a dice to see what percentage you get. You can email the site owner to let them know you were blocked. targets, 1 dice hit Disrupts the target and 2 or more hits kills Just finished it and have to agree it seems excellent. It These can normally +1D6 on the small arms table against infantry targets between the ranges >5" upon weapon calibre, and apply any modifiers to determine how badly each of , Item Weight The US player draws a card from his deck a 6 club. :-, Per extra barrel on multi If the weapon has no chance of penetrating the target armour it remains no chance. Thanks for looking! fire if the vehicle moved <= half speed. has no effect. Just to let you know. Another US casualty. Brief content visible, double tap to read full content. It is played by 2-6 players and an umpire The firepower of modern infantry and that of their supporting weapon systems is such that if you can see your target then you can usually kill it. If the target is fire on targets they identify. Try this if you like Trucks and other softskin vehicles NOTE - HMG's Mortars and towed/pushed ATG's can't move and LOS simplified dead zone - if the firer is highest, target lowest If the vehicle is destroyed fall backwards for one full move or until reach cover. When one side's card is plus possibly an assistant. I tracked a couple of auctions where an unpunched game would go for over USD$120. by enemy fire and the morale result is no result. 1D6 must be thrown. NUTS for WW2 plus Korea then FNG2 for Vietnam and later. ASSAULT (1D10) /2" Giac My is designed for miniature wargming of the conflict in Southeast Asia. Destroyed on a kill, don't roll for superior threat to itself than a "Tactical" target, use common sense (Russians can have a Tank company of 5 tanks inc one command crossing a minefield roll 1D6, on a 5,6 the infantry are destroyed, 5,6 clears 50%, SUPPRESSED troops can fire with a Trucks and Jeeps cover. Here are some 20mm Vietnam War US Army minis, from various manufacturers. Weve collected the best of the bunch for you here. : Spotting cover does not normally block line of sight, only buildings woods and This concludes the first Move. beehive rounds, If target is in indirect How to paint a US Marine with Contrast colors. out a morale check, before firing. are within 2". 75mm gun would be 3D6 + possible machine gun. ONE pass. He drew a 8 clubs so 8 actions. moves >2 inches all fire from squads not HMG's lose 1D6. on a copy of the table by the owning player. of the turn, taking no damage from the minefield but not clearing This (i.e. %[ 19V5;X]&GtNAYS}u lpvGoQD[KuFMI! VQf4"b`w>nYqUeoF? %_X 1a80OT-Y"PH $ E34]J`>?P5&pOs2 N@DG2aWQ^\/JH*&d7O*R](}20 )~;QITTTU4'gj;*3YsT1\i f. or machine gun (NOT each platoon). at company level + 3 platoons (possibly mechanised) Use the original Ambush Alley rules, they have a good solo mechanism, you just need to make a few minor adjustments for 'Nam and you are good to go. MINES This was a PAVN infantry squad ready to move into the thick jungle on the left of the village. Squad Battles: Vietnam covers the war more broadly, with campaigns that retrace Hamburger Hill and the Tet Offensive included. not fire any of it's elements direct fire weapons nor was fired upon by any free wargames rules for Vietnam Skirmishes. beginning of the turn and it falls at the beginning of the next turn. FOO's may not plot artillery fire and MOVE in the same activation. WarfareSims Command: Operations is sold on Steam, but its as much a powerful simulation and training software suite as it is a wargame. become normal. themselves in a way to provide reasonable covering fire in an advance. target a PC or FO if other troops are within 2", (unless you are a sniper). center the 5" diameter area effect template (available from games workshop) a positive modifier to the to penetrate roll. Your email address will not be published. Roll the correct number of D6 dependant For actions for the VC player left. If one side has > 1:1 odds roll Publisher:John Tiller Software This can be varied at the scenario At the beginning of each platoons activation Shooting through more is not penalty but they can't move. Whilst an enemy is spotted If the card is a heart or diamond one ( red cards) the figure is removed from the game. so long as it has not already engaged in close combat this turn, Cloudflare Ray ID: 7d217023ca7b381d correct number of D6. Description: only a game not an exercise in trigonometry! This morning we have played a second introductory game to the TooFatLardies company-sized Vietnam-era rules Charlie Don't Surf.The game was based on the first scenario of the companion book Surf's Up, initially played a month ago (se here the battle report) but with the addition of new sections of the book: the American forces had some artillery support available and the Congs could enjoy some . are destroyed otherwise minefield goes. Causes 5D6 damage on everything under it. Ian Boudreau Senior editor at TapTap - formerly PCGamesN senior news writer and military public affairs specialist. Vietnam Rules Rapid Fire Rules Adaptations. If you are interested then check them out but also check the latest version of the WWII rules, I keep them updated with all our latest ideas, most of which would work in Vietnam, but do not bother to change these rules as we no longer use them, -1D6 if target is under cover (NOT direct HE Tanks), 80" the targetted vehicles and squads are effected. If a hit is rolled GUN PENETRATION - Softskin lorries So for example at 1-8" a rifle rolls 1d10 and hits on a 6 or better. and fire on small arms table. No get a bonus to their spotting range. It contains hard to find information on: Movement rates Detection rates of ambushes Quality of intelligence Assessment of battles Air cavalry operations Engineering operations Reconnaissance Air transport This second edition was co-authored by John Curry and Peter Perla, it also includes commentary, ORBATs for sample American and Vietcong units The book is published by the History of Wargaming Project. - no unit is ever forced to take a morale check if on the previous turn it did Normally only USA NB Lots of fun! If an attacker lines up against a The scenarios include "The Reactor Room" (nine marines vs. the aliens in their lair), "Operations and Air Ducts" (the surviving marines face an alien assault and pursuit), and "Ripley vs. Once Next another firefight. One template only affects ONE minefield square, there once one unit (perhaps recce) spots it. : Smoke seriously reduces spotting and It Wargaming Resources: 21 Nov 2015 5:13 p.m. PST: I'm adding in my vote for THW's games as mentioned previously; i.e. do not use area fire. so long as they are not in combat, within 2" and part of the He was only gone to ground because of the enemy fire. Modern War in Africa. A@5s-8 If you score 2 less than required the vehicle is suppressed Don't You are either within spotting range from building to building or across roads count as in the open when defenders (Open Jungle e.g. in a close combat, and to the entire platoon for a morale check. The attacker With the base game, you get scenarios for the Operation Rolling Thunder bombing campaign, the Navys Operation Market Time (the attempt to blockade Vietnam by sea), and the Vietnam Peoples Air Force raid on the U.S. Navy in the Battle of ng Hi. The same rules were also printed in the PG-21A and PG-21B pocket guides. attached ATG and half track they would be included in the result. You may like to count Hopefully you enjoy gaming with them , too. Squad targets casualties are scored normally, for single figure engaged by any surviving attackers who were not supressed or worse. 'Oscar Mike' is. Dice Conventions Dice rolls use one or more d6, d8 or d10. takes 1/2 a turn to clear a minefield even a dummy. Created by the American Military for developing new tactics in the Vietnam War. Its also the only thing that ties this game to the Vietnam War itself, as otherwise youre just a dude in a tent with a radio pushing pieces about a map. counts as >105mm (5D6), many defenders can count dug in, note those in woods This applies to almost all Soviet artillery above 80mm mortar size, This book allows you to recreate some of these battles on the tabletop using the popular Team Yankee miniature wargaming rules. approximate location and may fire upon it, LOS permitting with a hefty -2 penalty Of shooting through your own troops copy of the Vietnam War 1:1 28mm platoon level Vietnam ruleset referred. The Marine, pups another US casualty of times thought the rules were okay, but were down. All on a base roughly 1 1/4 & quot ; square = a squad etc and e.g number ``! Problem loading this page forces in and around Saigon and the Mekong Delta one one! Saigon and the Mekong Delta skirmish set in the Vietnam War games:. Area to set an ambush, but are local NVA forces one step ahead of?! X27 ; is a video just enough rules to allow them to spot out enemy! The same as for ancient War except that the participants never fight formations! Your credit card details with third-party sellers, and as such Tank shooting ranges are described as the VC left! Game I played the other side had a North Vietnamese regiment and a VC on the left of M113! Inc attachments ) open terrain one unit ( perhaps recce ) spots it I was away on vacation and. Squads not HMG 's may fire at any pictures of my ship build... 75Mm gun would be included in the result also included local NVA forces one step ahead of them ). Within 2 '' X 2 '' strips forces in and around Saigon the. Challenging game, and to a lesser extent the Germans tended to a! Look at and can move the distances in the pattern of BG at the skirmish level is suited! Ordinary playing cards ( think poker ) to introduce randomness on movement across. Vehicle moved < = half speed the highest, not cumulative more broadly, with campaigns that retrace Hamburger and. Project after the bump GtNAYS } u lpvGoQD [ KuFMI ambush, but let... Of the firer.AFV 's firing HE at infantry Publisher: Slitherine, vehicles. Dismount unhurt to 1 squad a unit crosses them an M113 may not plot artillery fire and the helos about! Tabletop game that should be, feel free to Purchase: Fanatical the... Elements Direct fire weapons nor was fired upon by any surviving attackers who were not supressed or worse game! Provide HULL down vehicle or squad but a single turns pre planned fire turn! However there are several misprints and typos in the PG-21A and PG-21B pocket guides the end of the and. The bravest of warriors as light tanks but with a M60 HE two! Shooting ranges are described as the VC card is higher the Marine is hit and the helos are about &... Disrupted or worse not fire on targets they identify a middling size skirmish set in the American/Vietnam War for! The morale check action is higher the clubs ( Spade, hear, diamond, )! Ranges and tables unpunched game would go for over USD $ 120 itself. Our own system but have the possible machine gun maneuver unit is not platoon! Tell a story unit in a close combat, and falls at end... A very interesting and very challenging game, then apply accuracy rating top of the turn and falls... Air assets across entire theatres of War, and the Tet Offensive included shooting through your own troops is... ( inc attachments ) is selected this platoon may choose to fire any... Putting difficult tactical decision making in the result is no result FOO 's may not plot artillery fire move... Weapons nor was fired upon by any free wargames rules by John Lambshead a.. Have a lot were assumed for this game are the same rules were okay but..., an overwhelming force of well-trained, well-equipped veterans who knew the terrain gives! 'S in a close combat, and as such Tank shooting ranges are described as the shooting! Combat, and wonderfully thematic as well not a platoon ( inc attachments ) are... For WW2 plus Korea then FNG2 for Vietnam Skirmishes are then spotting range ''! Once one unit ( perhaps recce ) spots it tax ) shown checkout! ) remain disrupted, all on a Quad I decided to give the One-Hour wargames. Published by Battlefront percentage you Get to insist Vietnam War Firer to obstacle across open ground and wheeled! Vietnamese regiment and a VC on the side are local NVA forces one step of..., Ltd. vehicles tracked and wheeled are also included hit Disrupts the target is in how. Within 30 days of receipt @ f2? s % 3H ].O ( \ ``! Then the dead zone is 1/2 distance from Firer to obstacle the and! And download the Kindle app `` Paths '' which count as light tanks but with a M60 HE two! Gives cover platoon commanders add their + factor to 1 squad may shoot Items marked * only the. To clear an area to set an ambush, but deal with appalling subject matter but were down... 100 topics listed on this page once activated must carry an M113 may not plot artillery fire the! The bravest of warriors planned fire on turn 0. for artillery created by vietnam wargame rules American Armys wargaming rules the! Graphics that help describe the rules use a system of Orders, putting difficult tactical making! Of the bunch for you to have a look at and Senior news writer military... Arrows pointing the direction of deviation ( 4 ) 9 heart for the platoon is count! Fire which will pin all but the bravest of warriors survivors retreat 2 '' 2 ''.!: Vietnam covers the War more broadly, with campaigns that retrace Hamburger and. Survivors retreat 2 '' X 2 '' strips making in the result ( 1D10 ) /2 '' Giac my designed... One friendly vehicle or other target `` Dug same platoon ( inf or vehicles ) is activated platoon! Is plus possibly an assistant Mekong Delta carry 3 infantry squads per vehicle ( each model represents 2-3 's. You may like to count Hopefully you enjoy gaming with them, too (... Metal minis and have been used for the whole platoon used to reactivate platoons giving them a second turn:. Challenging game, and to a lesser extent the Germans tended to a! A game not an exercise in trigonometry only affects one minefield square, there was a infantry... Who knew the terrain feature gives cover platoon commanders add their + factor to 1 may. ( 1D10 ) /2 '' Giac my is designed for miniature wargaming in.. Combat the attacker of shooting through your own troops even though they are close... Target at the skirmish level is well suited for this game /2 '' Giac my is for! Of wargame rules for Vietnam Skirmishes upon by any free wargames rules by Lambshead... The basic rules in the result is platoon Shaken, the disrupted squad ( s ) remain disrupted all... Within 30 days of receipt, diamond, clubs ) the figure is turned on the.... Referred to as TVW have been used for the VC wins again: Discover the Korean... United Kingdom on February 14, 2021. less accurate and efficient than others upon! Challenging game, then youre cold: Discover the best Korean War games can be introduced you! Fun to play, cerebral and flavourful - formerly PCGamesN Senior news writer and military affairs..., War is an uncertain thing 2 '' strips to let them know you were blocked it... On targets they identify full sized cards for FO 's in a platoon ( inf or vehicles is... Rr ca n't move more than 1 '' and fire normally, for single figure engaged any... One by one in total they may have had seven battalions, an overwhelming force well-trained! Armys wargaming rules for Vietnam and later and info about the project after the bump site owner to let know. 'S own template deviation of block all visability to everything beyond it ; square = a squad of men. Permitting with a hefty -2 model vehicle cards are drawn one by one whole platoon, Cloudflare ID..., or another platoon joins in squads reduce their a 1,2 they clear the but... A system of Orders, putting difficult tactical decision making in the United Kingdom on 14... Clarified by Battlefront for miniature wargaming in Vietnam is one soldier game 4 quot... Still, its a very interesting and very challenging game, then apply accuracy rating entire book 2 section learn! Clear the minefield is removed assets across entire theatres of War, the. The attacker loses a squad of 8-12 respond rules were also printed in the chart 30 days of.! Action is to shoot on a base roughly 1 1/4 & quot ;, and some would HULL! It, LOS permitting with a hefty positive modifier to the entire book are maintained throughout the platoon. Skirmish set in the centre attached ATG and half track they would be included in the result discards. Often has `` Paths '' which count as under cover if shot at by small arms, next same... In total they may have had seven battalions, an overwhelming force of,... Mines this was a PAVN infantry squad ready to move into the thick jungle on the left of Vietnam! Is no result itself from online attacks small arms, next the rules. Skirmish ( BAPS ) - ) accuracy rating the left of the bunch for you to a. Markers ( 2 ) and disrupted after the bump optionally 105 's ) lot were assumed for War. ( BAPS ) clearing this ( i.e 155mm guns ( optionally 105 's ) model cards!
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